GAMIFYING ENERGY USER PROFILES

Enea Mele, Eugenia Tsalkitzi, Elias Constantos, Charalambos Elias, Yannis Koutsoubis, Aphrodite Ktena, Christos Manasis, Christos Tatsiopoulos, Anna Tatsiopoulou

Abstract


Smartege is an educational application which aims in educating users in the basics of electrical energy consumption and production and engage them in energy saving behavior, techniques and technologies. This is accomplished through the virtual, and eventually actual, management of residential and office buildings equipped with virtual devices and renewable energy sources, with energy specifications borrowed from actual commercial devices, towards the ultimate target of transforming the buildings into net Zero Energy Buildings. Ultimately, Smartege is a gamified application targeting the behavior modification of the users. Its content development follows the persuasive model and uses cognitive learning for the educational component and game mechanics for user motivation and triggering.

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European Scientific Journal (ESJ)

 

ISSN: 1857 - 7881 (Print)
ISSN: 1857 - 7431 (Online)

 

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Publisher: European Scientific Institute, ESI.
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