A Robot Advisor to Improve Computerized Game Play

  • Dustin Tanksley Missouri University of Science and Technology, USA
  • Carson Arnold University of Missouri, Columbia, USA
  • Abigail Wilson Missouri University of Science and Technology, USA
  • Daniel Shank Missouri University of Science and Technology, USA
  • Donald C. Wunsch II Missouri University of Science and Technology, USA
Keywords: Robot advisor, game-play, StarCraft II

Abstract

This paper explores using a trained machine learning agent as a robot advisor for StarCraft II. A targeted visual representation of the robot advisor decision vector advised players of superior decisions in real-time. The robot advisor provided players with the best decisions given the game state and time remaining. Study subjects had to generalize a game strategy from the robot advisor recommendations to a later game round. We sought to determine whether different advice representations (1) improved performance when an advisor is available, (2) improved subsequent performance when an advisor was not available (i.e., did carry over learning occur?), and (3) whether subjects reported that the robot advice was a positive learning experience. The research design involved a pre-test condition (play without an advisor to gauge initial performance), a test condition (subjects were randomized to receive no robot advice, single-recommendation robot advice, or multiplerecommendation robot advice), and a post-test condition (play without an advisor to gauge performance gains). Some high-performing subjects had a ceiling effect and did not improve over the three experiment rounds. After excluding subjects with a ceiling effect, subjects assigned to the singlerecommendation robot advisor showed more learning across the rounds than the subjects in the control group (no robot advisor) or those assigned to the multiple-recommendation robot advisor. In the randomized test round, the single-recommendation robot advisor group outperformed no advisor group or the multiple-recommendation robot advisor group. Our project offers a research framework for evaluating the potential of robot advisors in other training scenarios.

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Published
2022-02-08
How to Cite
Tanksley, D., Arnold, C., Wilson, A., Shank, D., & Wunsch II, D. C. (2022). A Robot Advisor to Improve Computerized Game Play. European Scientific Journal, ESJ, 18(4), 50. https://doi.org/10.19044/esj.2022.v18n4p50