AI-Enhanced Virtual Reality University Office Environments: An Empirical Study of Student Perceptions, Presence, and Adoption Intent

  • Amra Abazi Feta International Balkan University, Faculty of Engineering, Department of Computer Engineering, Skopje, North Macedonia
  • Hiqmet Kamberaj International Balkan University, Faculty of Engineering, Department of Computer Engineering, Skopje, North Macedonia
Keywords: Virtual Reality; Artificial Intelligence; University Office; Metaverse Education; Student Perceptions; Technology Acceptance; AI-VR Integration; Presence; Adoption Intent

Abstract

Integrating artificial intelligence and virtual reality technologies will influence how we teach and learn at the university. Furthermore, very few studies examine students’ views of AI-driven virtual reality simulations of university office settings. We present a study at International Balkan University with 58 pre-session participants and 29 post-session observers, involved in a virtual reality simulation of the university office scenario using an AI-integrated assistant. This study evaluates five constructs (observation quality, presence and realism, artificial intelligence feature perception, usability and adoption intent, and future readiness) using validated Likert-scale questionnaires and open-ended qualitative responses. Our findings indicate high accuracy in perceiving artificial intelligence (M = 4.48/5), remarkably high clarity of observation (M = 4.39/5), and moderately high adoption intent (M = 4.12/5). In contrast, privacy concerns (M = 3.24/5) and trust calibration are still problematic areas. Pre-session findings reveal that most participants had no meaningful virtual reality exposure (M = 1.88/5); however, they were quite experienced with artificial intelligence tools (M = 4.26/5), defining a sharp technology asymmetry in the sample. Qualitative comments show that artificial intelligence meeting summarization and instant question/answering are the most favored features, while data privacy issues and academic over-reliance are the main concerns. This study introduces a new survey and mixed-methods approach to the growing scholarly discussion of the metaverse as an educational platform. At the same time, it reveals direct implications for the design of AI-powered virtual reality spaces for learning.

Downloads

Download data is not yet available.

References

Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101. https://doi.org/10.1191/1478088706qp063oa

Davis, F. D. (1989). Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology. MIS Quarterly, 13(3), 319–340. https://doi.org/10.2307/249008

Deeks, H. M., Walters, R. K., Hare, S. R., O’Connor, M. B., Mulholland, A. J., & Glowacki, D. R. (2020). Interactive molecular dynamics in virtual reality for accurate flexible protein-ligand docking. PLOS ONE, 15(3), e0228461. https://doi.org/10.1371/journal.pone.0228461

Feta, A. A., & Kamberaj, H. (2025). Impact of Metaverse Technologies Integration on Biotechnological Innovation: A Literature Review. European Scientific Journal, ESJ, 21(21), 1. https://doi.org/10.19044/esj.2025.v21n21p1

Kaddoura, S., & Al Husseiny, F. (2023). The rising trend of Metaverse in education: challenges, opportunities, and ethical considerations. PeerJ Computer Science, 9, e1252. https://doi.org/10.7717/peerj-cs.1252

Kostick-Quenet, K., & Rahimzadeh, V. (2023). Ethical hazards of health data governance in the metaverse. Nature Machine Intelligence, 5(5), 480–482. https://doi.org/10.1038/s42256-023-00658-w

Lee, L.-H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C., & Hui, P. (2021). All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda.

McKinney, W. (2010). Data Structures for Statistical Computing in Python. 56–61. https://doi.org/10.25080/Majora-92bf1922-00a

Mosharraf, M. (2025). Data governance in metaverse: Addressing security threats and countermeasures across the data lifecycle. Technology in Society, 82, 102910. https://doi.org/10.1016/j.techsoc.2025.102910

Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486–497. https://doi.org/10.3390/encyclopedia2010031

Petrigna, L., & Musumeci, G. (2022). The Metaverse: A New Challenge for the Healthcare System: A Scoping Review. Journal of Functional Morphology and Kinesiology, 7(3), 63. https://doi.org/10.3390/jfmk7030063

Rahimzadeh, V., Kostick-Quenet, K., Blumenthal Barby, J., & McGuire, A. L. (2023). Ethics Education for Healthcare Professionals in the Era of ChatGPT and Other Large Language Models: Do We Still Need It? The American Journal of Bioethics, 23(10), 17–27. https://doi.org/10.1080/15265161.2023.2233358

Riva, G., & Wiederhold, B. K. (2022). What the Metaverse Is (Really) and Why We Need to Know About It. Cyberpsychology, Behavior, and Social Networking, 25(6), 355–359. https://doi.org/10.1089/cyber.2022.0124

Shah, P., Patel, C., Patel, J., Shah, A., Pandya, S., & Sojitra, B. (2024). Utilizing Blockchain Technology for Healthcare and Biomedical Research: A Review. Cureus. https://doi.org/10.7759/cureus.72040

Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. https://doi.org/10.1098/rstb.2009.0138

Sparrow, R., & Flenady, G. (2025). Bullshit universities: the future of automated education. AI & SOCIETY, 40(7), 5285–5296. https://doi.org/10.1007/s00146-025-02340-8

Syed Abdul, S., Upadhyay, U., Salcedo, D., & Lin, C.-W. (2022). Virtual reality enhancing medical education and practice: Brief communication. DIGITAL HEALTH, 8. https://doi.org/10.1177/20552076221143948

Taylor, S., & Soneji, S. (2022). Bioinformatics and the Metaverse: Are We Ready? Frontiers in Bioinformatics, 2. https://doi.org/10.3389/fbinf.2022.863676

Witmer, B. G., & Singer, M. J. (1998). Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225–240. https://doi.org/10.1162/105474698565686

Alblooshi, A. S., et al. (2026). The use of the extended reality technologies in simulation-based health professions education: a bibliometric analysis. Frontiers in Medicine, 13, 1787542. https://doi.org/10.3389/fmed.2026.1787542

Bitloft Office. (2026, April 4). Workshop approval for VR university office demonstration study. International Balkan University.

Saren, F., Ghosh, C., Shit, S., & Paul, A. (2026). Metaverse in education: Opportunities, challenges, and future prospects. International Journal of Creative and Open Research in Engineering and Management, 2(4). https://doi.org/10.55041/ijcope.v2i4.168

Violanti, R. J. (2026, April 22). Humanizing generative AI: Three ways to keep students at the center of your classroom. Faculty Focus.

Wei, Y., Li, Y., Hu, W., Kang, J., Han, Z., Zhen, M., & Wang, C. (2026). Artificial intelligence and immersive digital technologies in periodontal education: a systematic review. Frontiers in Oral Health, 7, 1741033. https://doi.org/10.3389/froh.2026.1741033

Published
2026-07-10
How to Cite
Feta, A. A., & Kamberaj, H. (2026). AI-Enhanced Virtual Reality University Office Environments: An Empirical Study of Student Perceptions, Presence, and Adoption Intent. European Scientific Journal, ESJ, 55, 23. Retrieved from https://eujournal.org/index.php/esj/article/view/21258
Section
ESI Preprints